So a while back I've played a few games of Ironsworn. If you haven't played it, it's a game of quest-driven characters seeing their stories unfold in a perilous land . Nothing grand about the setting, but I did like some of its subsystems and the way it frames usual gaming constants like initiative and supply. But for now I'd like to toy with its momentum subsystem, which is a core part of the game. It gives the play a heroic and dramatic feel: accumulated successes lead to point where you can grab control a crucial moment in your journey. At the same time, continuous failures will make your usual strong moments a bit more risky. It won't make the game swingy, like how usual meta-currency subsystems work. So I tried converting it for d20 games. Usable in D&D 5E, D&D 4E, Knave, or any d20 game that has a roll over DC/TN resolution system. - - - image from Ironsworn book. used without permission Momentum Score Momentum is a mechanic that repres...
system-hopping diy rpg enthusiast