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Showing posts from August, 2019

Troika Background - Gurren Lagann Notables

Because of a friend's influence, I decided to watch Gurren Lagann's momentous scenes last weekend as a hype-feel watch for the incoming Session Zero event. I've finished one of my games, "May Project na Naman si Kapitan?" (see previous blogpost), and cut losses on my other game that is not going well, development-wise. This feels-trip watch inspired me to do Troika backgrounds for 2 notable characters, Simon and Viral. Check them out below. - - -  source . used without permission Spiral Digger of Heavens You were once a mech pilot and warrior, wielder of a metaphysical energy called Spiral, who helped liberate your world against a universe-threatening force. Along the way you have lost many of your comrades, your mentor, and your lover. Now that life and growth have been restored in your world, you understand that you are no longer needed there. You wander around the cosmos helping those who have need help drilling through the walls and ceilings tha

One Shot RPG - May Project Na Naman si Kapitan?

I've made a micro-rpg based from John Harper's Laser+Feelings contained universe format and Blades in the Dark's fortune roll and vice-stress system. Posted it as my entry for the DREAMJAM in itch.io.  It's a one-shot investigation of concerned citizens about a dubious local project. You can check and download it here  as a PWYW product. UPDATE (Aug 29, 2019): I have updated the product to its release version, and now costs $2.50. You can still download the demo version, which is the same game in text form, without any layout nor image. It's in Tagalog-English though, as a good part of its humor and style is based on the language. Not sure if I'll make a full English version.  This is just a playtest document, so no guarantee that everything will be the same. Will showcase the final version in the upcoming Session Zero rpg event . UPDATE (Aug 29, 2019): I have released the game in the said event! It was mildly successful, and final versio

Your Initiative System Tells The Game You Are Playing

Rolling for initiative is such an iconic part of RPG. Almost every RPG has one, or at least a version of it to know who's acting first in the situation or encounter. With the various initiative systems out there, I think... A quick google search tells you what I'm talking about. Be kind to yourself and do it.  1)...we should scrap it and let fiction decide whose turn is it.  Unlike turn-based video games, we don't need an indicator when a risky encounter is about to happen. The fact that we use a "roll for initiative when we encounter something" system in our games like a Pokemon trainer who just encountered a wild pokemon puts people into the notion that combat has to happen. At the very least, the other side is hostile or not on the same side as the players, so our actions has to become turn-like to facilitate the exchange of blows or actions. But most of the time, the group knows who should really act first due to how the situation played out. Someti