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Intrepid Heroes of JRPG: Cooking Characters in Fabula Ultima

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Post-Apocalypse Survival in a Nuked Soviet Metro: Cooking Characters in RAD

RAD by Hipólita definitely caught my eye as a Mausritter-inspired post-nuclear sovietica OSR-style adventure game. Bullets, mutations, community building, and resource management are promised in the game's description, and I am all for it. I got a copy of it from the Ind of the Year 2023 itch bundle . You can check the book here . There is no definitive version number in the book, so for documentation's sake, version I'll use is from Jan 2024 download I've made. And as of writing this, there seems to be no new update. Putting a naive but curious character would be fun in a post-apocalypse survival game, so we'll take note of [Dimasilaw] archetype when making the character. See  Cooking Characters Primer  for more details about archetypes. So let's dive in and make our post-nuclear explorer! kill fascists and look cool doing it Step 1. Roll 3d6 for each of the main stat , keeping the two highest die result as the score. If the total value of all stats is less tha...

Doomed Sword & Stylish Sorcery: Cooking Characters in Black Sword Hack

I am a fan of sword & sorcery adventures - unlikely heroes in a desolate land, marching against a tyrannical force of power. Sometimes pulpy, sometimes grim, sometimes mythic, sometimes futuristic. Black Sword Hack seems to cater all these niches in the genre, with amazing art and style, that's why I was enticed into buying the book. I have the Ultimate Chaos Edition via kickstarter, printed Feb 2023, which we'll use for making a character. You can purchase the book or pdf here . a great book in front of a shelfie For this game, I think a [Dimabiro] profile would be fun. A serious but easily irritated character, trying to succeed in a world of law and chaos. See Cooking Characters Primer for more details about archetypes. And now it's time to make our doomed adventurer, following the book's three-step process. Step 1: Roll for character attributes . The game uses the standard six from the world's most popular tabletop game, as this game is intended for running ...

Punchy Fantasy RPG: Cooking Characters in GLAIVE

GLAIVE is a rules toolkit for running old-school fantasy RPGs created by Scott Wegener. Talent-powered competent adventurers in standard adventure fantasy game. Check out the book here . We are using v2.2 of the game. This is traditional fantasy game, so I'll keep [Dimaapi] archetype in mind to make a typical fighter/combatant dude to start things off. See Cooking Characters Primer for more details about archetypes. So, let's make our adventurer and dive into the character creation rules!  Step 1. Roll for background, gear, and bond.  Rolled [12] and [59] on background table (d100). A smuggler liberator character is appealing, so I'll go with Smuggler.  I like him already.  Now for gear, I have to get a dungeoneering gear pack and choose a weapon of choice. Rolled [5] on Dungeoneering Gear, so I get Swordman's Pack (lucky!). Then I'll choose a Sword  as a weapon to complement it. I imagine our character the guy who takes front in tunnels, and wards off trouble...

Cooking Characters System-to-System: A Primer

Character generation should be fun. It can be quick, it can be comprehensive, it can make me do homework, it can give me quick bites of rules - I don't care, but creating - or cooking - a character should be enjoyable. The character sheet and the character creation rules are the first things players interact with the game, especially for those who have not engaged the game to run it. They help prepare the ingredients to make the perfect little slugger to jump into the game. cooking is finding chemistry in the kitchen Since I've been reading a lot of games and not playing them, I've decided to engage TTRPG systems by making characters from them. And judge them if they are fun. For me specifically. But hope what I input here are enough for readers to make a judgement for themselves. So potentially a bias review. But to make it exciting for me, I made some rules based on how I make characters for most of my games. 1. To guide my character generation, I will employ into making ...

Types of Rolls in TTRPG

As one would assume, LIFE happened, so I have not blogged for a while. Well, I did have some ideas for blog posts, but LIFE made opportunity attacks. Lots of opportunity attacks.  I have been dipping in and out of TTRPG news and updates, mostly on twitter, sometimes on discord channels, so I've had a couple ideas or so. This one is from my 2023 drafts, while I was working on Tampalasan/Grip RPG (will have an update on that one soon-ish). Some musings about types of rolls. - - - -  my dice pool at the moment, ready to roll out As a system-hopping DIY RPG person, I get to tackle different mechanics from different games. And almost all games involve rolling the dice, in and out of session. And I honed in to the rolls within gameplay or session , not on character creation nor GM prep. Once I found the similarities and nuances, I got to categorize them.  Here are 5 types of rolls , and some examples per entry: 1. SAVES - the quintessential roll. A moment in time, usually a rea...