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Punchy Fantasy RPG: Cooking Characters in GLAIVE

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Cooking Characters System-to-System: A Primer

Character generation should be fun. It can be quick, it can be comprehensive, it can make me do homework, it can give me quick bites of rules - I don't care, but creating - or cooking - a character should be enjoyable. The character sheet and the character creation rules are the first things players interact with the game, especially for those who have not engaged the game to run it. They help prepare the ingredients to make the perfect little slugger to jump into the game. cooking is finding chemistry in the kitchen Since I've been reading a lot of games and not playing them, I've decided to engage TTRPG systems by making characters from them. And judge them if they are fun. For me specifically. But hope what I input here are enough for readers to make a judgement for themselves. So potentially a bias review. But to make it exciting for me, I made some rules based on how I make characters for most of my games. 1. To guide my character generation, I will employ into making ...

Types of Rolls in TTRPG

As one would assume, LIFE happened, so I have not blogged for a while. Well, I did have some ideas for blog posts, but LIFE made opportunity attacks. Lots of opportunity attacks.  I have been dipping in and out of TTRPG news and updates, mostly on twitter, sometimes on discord channels, so I've had a couple ideas or so. This one is from my 2023 drafts, while I was working on Tampalasan/Grip RPG (will have an update on that one soon-ish). Some musings about types of rolls. - - - -  my dice pool at the moment, ready to roll out As a system-hopping DIY RPG person, I get to tackle different mechanics from different games. And almost all games involve rolling the dice, in and out of session. And I honed in to the rolls within gameplay or session , not on character creation nor GM prep. Once I found the similarities and nuances, I got to categorize them.  Here are 5 types of rolls , and some examples per entry: 1. SAVES - the quintessential roll. A moment in time, usually a rea...

Devlog: Tampalasan Initiative System

I'm currently running my initial draft for Tampalasan, a tropical fantasy adventure game that has strong influence of Filipino and Southeast Asian concepts, but still has stereotypical fantasy elements. Planning to launch a playable version of it on Session Zero Online, this coming Jan 30 2021 . One of the things I've pondered for a while is its initiative system, which I want to focus more on strategy and less on tactics. Combat options will still be there, but it shouldn't be the main focus of the game, and it shouldn't alienate those who do not delve deep into combat mechanics. I've covered before how an initiative system dictates the type of game your playing , and I still believe that.  Here are some aspects from initiative systems I took inspiration from, and what aspects I don't like about them.  1. Group initiative , where roll against your Speed/Dex stat to go first before the enemies. Used in Into the Odd, Bastionland, and a few other games. Simple and...

Other World's Lo-Fi RPG: Troika! x 24XX System Conversion

* casts revive blog *  I've been polishing my game recently, A Goon's Guide to the Galaxy (GGG) , which is born out of the 24XX Jam (check it out, a lot of cool projects in there). GGG was originally a Tunnel Goon's hack , Galaxy Goons , which I was thinking of converting into Troika! earlier this year. But I think 2400's system fit my idea more of a modular but weird characters taking space ferries vs Troika!'s built-in personality and quality on each background option. So that settled that. I do like both games, and I wanna be able to play both genre-busting space games. So why not have both?  Below is a guide to convert Troika! characters into 24XX system, and vice versa.  put them all together in a blender and have fun. cover images are from respective games, used without permission. - - -  From Troika character to 24XX: 1. Take any Troika character background. Don't roll Stamina, Skill, nor Luck. 2. Convert Skill ratings as such:  1-2: d8 skill die 3-4: d...

Potted Plants in Peril: Planted TRPG PITCH Review

My first short rpg review, and I will take on 4 micro-rpgs already! I am cheating a bit, since they are all under one resolution system and a connected setting/premise, even though this review is technically for 4 micro-rpgs. These are games by Sinta Posadas , known as diwataMANILA in twitter. I'll be reviewing Succulent Sorcerers , Petal Paladins , Bonsai Brawlers , and Mossy Mechanics , all under Planted TRPG-verse! Screenshots of the game below are all used with permission of the author for the purpose of this review. The four warriors of the Planted TRPG universe - - -  PREMISE You are sentient potted plants, with each archetype having their own abilities and adversities. Each edition provides different character options and session scenarios, but all use the same resolution system of roll under d6, intended for a one-shot play. They look like little playbook-rpg zines per edition, that can be played with each other.     Each archetype has their ...

P.I.T.C.H. Review Primer (What, How, and Why I Want to Review in the First Place)

I have been thinking about making review for short and small rpgs since last year, originally as part of a Patreon offering. But circumstances arise and I didn't get to make a Patreon before it made changes into tier packs. I was advised not to make one unless I have a grandfather account, so I postponed the idea. There's always new rpg projects and works coming out, but I think it gets drown out with the powerhouse works, indie darling releases, and rpg discourse takes that we see in blogs, discord servers, and twitter. I asked twitter about interest for this kind of thing, and people are quite positive about it . So I'll make mini-reviews for those works I find noteworthy  from itch.io, drivethrurpg, or from personal blog/sites. And I'll call it a P.I.T.C.H. Premise - the theme or premise of the game, adventure, or supplement.  Impression - the aesthetics of the project; less technical about layout and design and more about how captivating or sty...