Character generation should be fun. It can be quick, it can be comprehensive, it can make me do homework, it can give me quick bites of rules - I don't care, but creating - or cooking - a character should be enjoyable. The character sheet and the character creation rules are the first things players interact with the game, especially for those who have not engaged the game to run it. They help prepare the ingredients to make the perfect little slugger to jump into the game. cooking is finding chemistry in the kitchen Since I've been reading a lot of games and not playing them, I've decided to engage TTRPG systems by making characters from them. And judge them if they are fun. For me specifically. But hope what I input here are enough for readers to make a judgement for themselves. So potentially a bias review. But to make it exciting for me, I made some rules based on how I make characters for most of my games. 1. To guide my character generation, I will employ into making ...
Half Minotaur Farmer
system-hopping diy rpg enthusiast