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Showing posts with the label Resolution

Factor-based Resolution Framework

I’ve made a resolution framework, not a system. It’s not a full system as I won’t prescribe any dice or mechanic, but it will discuss how to frame a player’s intended action and how a GM/Referee should handle it. I could discuss at length why I did this, but the gist of this is most games don't address how difficult or risky an action can be, often relying on the GM or referee. Now this is fine, since most GMs and players know how to discuss and resolve it, but often times they are coming from different perspectives, which creates inconsistency in how to adjust DCs or Target Numbers, or if the situation gives a bonus or advantage to the players' roll.  I can think of two games and one article who best handled and described their resolution framework. There is The Nightmare Underneath ’s training and tools requirement for skills, Blade inthe Dark’s conversational core system , and Chris McDowall’s Information-Choice-Impact Doctrine . I recommend reading at least Chris’ bl...