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Showing posts with the label primer

Devlog: Teasing Dimawari and Killing Initiative Rolls

I am back again to talk about initiative, and a little bit more. I made a post before about my development of a tropical fantasy game initially called Tampalasan . In that post, I talked about an initiative mechanic I've developed under a d20-based system internally called GRIP . I was able to playtest it together with the initial version of the game. That was 5 years ago. Playtesting and development of it has been on and off. That game has transformed into something more, like most things we create and cherish, into this current game I am planning to release a public playtest. I initially announced it to be January, but collating different versions and feedback to produce a public playtest was more work than I expected, so it might be February. Or just Q1 2026 to be safe. Let me talk a bit about it. In a land where celestial-eaters have conquered the sky , and gods have stayed in their own dominions, mortals are left to fend against a mythic overworld filled with wonders and horro...

Cooking Characters System-to-System: A Primer

Character generation should be fun. It can be quick, it can be comprehensive, it can make me do homework, it can give me quick bites of rules - I don't care, but creating - or cooking - a character should be enjoyable. The character sheet and the character creation rules are the first things players interact with the game, especially for those who have not engaged the game to run it. They help prepare the ingredients to make the perfect little slugger to jump into the game. cooking is finding chemistry in the kitchen Since I've been reading a lot of games and not playing them, I've decided to engage TTRPG systems by making characters from them. And judge them if they are fun. For me specifically. But hope what I input here are enough for readers to make a judgement for themselves. So potentially a bias review. But to make it exciting for me, I made some rules based on how I make characters for most of my games. 1. To guide my character generation, I will employ into making ...

P.I.T.C.H. Review Primer (What, How, and Why I Want to Review in the First Place)

I have been thinking about making review for short and small rpgs since last year, originally as part of a Patreon offering. But circumstances arise and I didn't get to make a Patreon before it made changes into tier packs. I was advised not to make one unless I have a grandfather account, so I postponed the idea. There's always new rpg projects and works coming out, but I think it gets drown out with the powerhouse works, indie darling releases, and rpg discourse takes that we see in blogs, discord servers, and twitter. I asked twitter about interest for this kind of thing, and people are quite positive about it . So I'll make mini-reviews for those works I find noteworthy  from itch.io, drivethrurpg, or from personal blog/sites. And I'll call it a P.I.T.C.H. Premise - the theme or premise of the game, adventure, or supplement.  Impression - the aesthetics of the project; less technical about layout and design and more about how captivating or sty...