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Showing posts from April, 2025

Doomed Sword & Stylish Sorcery: Cooking Characters in Black Sword Hack

I am a fan of sword & sorcery adventures - unlikely heroes in a desolate land, marching against a tyrannical force of power. Sometimes pulpy, sometimes grim, sometimes mythic, sometimes futuristic. Black Sword Hack seems to cater all these niches in the genre, with amazing art and style, that's why I was enticed into buying the book. I have the Ultimate Chaos Edition via kickstarter, printed Feb 2023, which we'll use for making a character. You can purchase the book or pdf here . a great book in front of a shelfie For this game, I think a [Dimabiro] profile would be fun. A serious but easily irritated character, trying to succeed in a world of law and chaos. See Cooking Characters Primer for more details about archetypes. And now it's time to make our doomed adventurer, following the book's three-step process. Step 1: Roll for character attributes . The game uses the standard six from the world's most popular tabletop game, as this game is intended for running ...

Punchy Fantasy RPG: Cooking Characters in GLAIVE

GLAIVE is a rules toolkit for running old-school fantasy RPGs created by Scott Wegener. Talent-powered competent adventurers in standard adventure fantasy game. Check out the book here . We are using v2.2 of the game. This is traditional fantasy game, so I'll keep [Dimaapi] archetype in mind to make a typical fighter/combatant dude to start things off. See Cooking Characters Primer for more details about archetypes. So, let's make our adventurer and dive into the character creation rules!  Step 1: Roll for background, gear, and bond.  Rolled [12] and [59] on background table (d100). A smuggler liberator character is appealing, so I'll go with Smuggler.  I like him already.  Now for gear, I have to get a dungeoneering gear pack and choose a weapon of choice. Rolled [5] on Dungeoneering Gear, so I get Swordman's Pack (lucky!). Then I'll choose a Sword  as a weapon to complement it. I imagine our character the guy who takes front in tunnels, and wards off trouble...

Cooking Characters System-to-System: A Primer

Character generation should be fun. It can be quick, it can be comprehensive, it can make me do homework, it can give me quick bites of rules - I don't care, but creating - or cooking - a character should be enjoyable. The character sheet and the character creation rules are the first things players interact with the game, especially for those who have not engaged the game to run it. They help prepare the ingredients to make the perfect little slugger to jump into the game. cooking is finding chemistry in the kitchen Since I've been reading a lot of games and not playing them, I've decided to engage TTRPG systems by making characters from them. And judge them if they are fun. For me specifically. But hope what I input here are enough for readers to make a judgement for themselves. So potentially a bias review. But to make it exciting for me, I made some rules based on how I make characters for most of my games. 1. To guide my character generation, I will employ into making ...