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Post-Apocalypse Survival in a Nuked Soviet Metro: Cooking Characters in RAD

RAD by Hipólita definitely caught my eye as a Mausritter-inspired post-nuclear sovietica OSR-style adventure game. Bullets, mutations, community building, and resource management are promised in the game's description, and I am all for it. I got a copy of it from the Ind of the Year 2023 itch bundle . You can check the book here . There is no definitive version number in the book, so for documentation's sake, version I'll use is from Jan 2024 download I've made. And as of writing this, there seems to be no new update. Putting a naive but curious character would be fun in a post-apocalypse survival game, so we'll take note of [Dimasilaw] archetype when making the character. See  Cooking Characters Primer  for more details about archetypes. So let's dive in and make our post-nuclear explorer! kill fascists and look cool doing it Step 1. Roll 3d6 for each of the main stat , keeping the two highest die result as the score. If the total value of all stats is less tha...

Doomed Sword & Stylish Sorcery: Cooking Characters in Black Sword Hack

I am a fan of sword & sorcery adventures - unlikely heroes in a desolate land, marching against a tyrannical force of power. Sometimes pulpy, sometimes grim, sometimes mythic, sometimes futuristic. Black Sword Hack seems to cater all these niches in the genre, with amazing art and style, that's why I was enticed into buying the book. I have the Ultimate Chaos Edition via kickstarter, printed Feb 2023, which we'll use for making a character. You can purchase the book or pdf here . a great book in front of a shelfie For this game, I think a [Dimabiro] profile would be fun. A serious but easily irritated character, trying to succeed in a world of law and chaos. See Cooking Characters Primer for more details about archetypes. And now it's time to make our doomed adventurer, following the book's three-step process. Step 1: Roll for character attributes . The game uses the standard six from the world's most popular tabletop game, as this game is intended for running ...

Punchy Fantasy RPG: Cooking Characters in GLAIVE

GLAIVE is a rules toolkit for running old-school fantasy RPGs created by Scott Wegener. Talent-powered competent adventurers in standard adventure fantasy game. Check out the book here . We are using v2.2 of the game. This is traditional fantasy game, so I'll keep [Dimaapi] archetype in mind to make a typical fighter/combatant dude to start things off. See Cooking Characters Primer for more details about archetypes. So, let's make our adventurer and dive into the character creation rules!  Step 1. Roll for background, gear, and bond.  Rolled [12] and [59] on background table (d100). A smuggler liberator character is appealing, so I'll go with Smuggler.  I like him already.  Now for gear, I have to get a dungeoneering gear pack and choose a weapon of choice. Rolled [5] on Dungeoneering Gear, so I get Swordman's Pack (lucky!). Then I'll choose a Sword  as a weapon to complement it. I imagine our character the guy who takes front in tunnels, and wards off trouble...

Cooking Characters System-to-System: A Primer

Character generation should be fun. It can be quick, it can be comprehensive, it can make me do homework, it can give me quick bites of rules - I don't care, but creating - or cooking - a character should be enjoyable. The character sheet and the character creation rules are the first things players interact with the game, especially for those who have not engaged the game to run it. They help prepare the ingredients to make the perfect little slugger to jump into the game. cooking is finding chemistry in the kitchen Since I've been reading a lot of games and not playing them, I've decided to engage TTRPG systems by making characters from them. And judge them if they are fun. For me specifically. But hope what I input here are enough for readers to make a judgement for themselves. So potentially a bias review. But to make it exciting for me, I made some rules based on how I make characters for most of my games. 1. To guide my character generation, I will employ into making ...

Potted Plants in Peril: Planted TRPG PITCH Review

My first short rpg review, and I will take on 4 micro-rpgs already! I am cheating a bit, since they are all under one resolution system and a connected setting/premise, even though this review is technically for 4 micro-rpgs. These are games by Sinta Posadas , known as diwataMANILA in twitter. I'll be reviewing Succulent Sorcerers , Petal Paladins , Bonsai Brawlers , and Mossy Mechanics , all under Planted TRPG-verse! Screenshots of the game below are all used with permission of the author for the purpose of this review. The four warriors of the Planted TRPG universe - - -  PREMISE You are sentient potted plants, with each archetype having their own abilities and adversities. Each edition provides different character options and session scenarios, but all use the same resolution system of roll under d6, intended for a one-shot play. They look like little playbook-rpg zines per edition, that can be played with each other.     Each archetype has their ...

P.I.T.C.H. Review Primer (What, How, and Why I Want to Review in the First Place)

I have been thinking about making review for short and small rpgs since last year, originally as part of a Patreon offering. But circumstances arise and I didn't get to make a Patreon before it made changes into tier packs. I was advised not to make one unless I have a grandfather account, so I postponed the idea. There's always new rpg projects and works coming out, but I think it gets drown out with the powerhouse works, indie darling releases, and rpg discourse takes that we see in blogs, discord servers, and twitter. I asked twitter about interest for this kind of thing, and people are quite positive about it . So I'll make mini-reviews for those works I find noteworthy  from itch.io, drivethrurpg, or from personal blog/sites. And I'll call it a P.I.T.C.H. Premise - the theme or premise of the game, adventure, or supplement.  Impression - the aesthetics of the project; less technical about layout and design and more about how captivating or sty...