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Showing posts with the label theory

Your Initiative System Tells The Game You Are Playing

Rolling for initiative is such an iconic part of RPG. Almost every RPG has one, or at least a version of it to know who's acting first in the situation or encounter. With the various initiative systems out there, I think... A quick google search tells you what I'm talking about. Be kind to yourself and do it.  1)...we should scrap it and let fiction decide whose turn is it.  Unlike turn-based video games, we don't need an indicator when a risky encounter is about to happen. The fact that we use a "roll for initiative when we encounter something" system in our games like a Pokemon trainer who just encountered a wild pokemon puts people into the notion that combat has to happen. At the very least, the other side is hostile or not on the same side as the players, so our actions has to become turn-like to facilitate the exchange of blows or actions. But most of the time, the group knows who should really act first due to how the situation played out. Someti...