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Showing posts with the label D&D

4E D&D Hack: HP costs on Powers

I made a twitter post about this, and I decided to blog it as well for posterity. I'll also adjusted some theories and numbers, expound the reasoning behind this hack, and showed what to expect in game play. You can check the original twitter thread here . - - -  So first, I'd like to point out the idea of HP from 4E D&D, seen on page 293 on D&D 4E PHB. HP =/= Life Points. So we're extending the meaning here of HP as stamina and mana as well. It's more than just health points. Hit points help you stay alive and able, and will now fuel your strongest of powers. Now the key change is that you still play 4E DnD as is, except powers with Encounter and Daily keywords now have HP costs , regardless of power type (class, racial, utility, theme, etc), and you are no longer limited by their casting limits . These are some new rules: You can now cast any powers many times, as long as you have enough HP to do so. No limits. Encounter powers costs power le...

Dex-Int Initiative - d20 Initiative System Hack

Something I have thought of a few months ago, but I keep forgetting to write about. If you want to add a small layer of variance in your d20 initiative system, but still want the predictability of a tracked initiative list, you might be interested in this. - - -   It's another initiative-related post, so have a google image search again. When rolling initiative, create two sets of initiative track for combat, one for odd-numbered rounds and another for even-numbered rounds. For the odd-numbered rounds of combat, add Dexterity modifier to the initiative roll to determine the result. For the even-numbered rounds of combat, add Intelligence modifier to the roll. Note that each combatant still rolls one initiative roll, they just have a different ability modifier for the two tracks of initiative. Any additional modifiers from other sources (features, feats, spells, etc) still apply to all rounds. Why do this?  1. A chance for Int-based characters to act fast, af...

Scabbard of the Fallen Abomination

Back in 2017, one of our homebrew rpg groups had a homebrew challenge. One of those is creating a weird magic, which can be a spell, effect, or an item, that is 5E compatible. This was my entry back then, but I expanded on it a bit, adding agenda and fear. Posting it here for posterity, and possibly improving it to be a system-neutral item/loot. - - - Image: my rendition of the scabbard's appearance   Image: a transformed sword, becoming a sentient arm Inspiration: Morty's Giant Arm (Rick and Morty s03e02) + Tentacle Swords. SCABBARD OF THE FALLEN ABOMINATION Wondrous item, rare (requires attunement) An old scabbard made from wrinkly leather. This scabbard can shrink or enlarge to accommodate any knife, dagger, sword, or similar weapon up to and including a greatsword. With a command word, any sheathed weapon drawn from this scabbard turns its blade into a long and deceptively scrawny arm attached to a hilt of a greatsword. The "arm" blade's ...